Devlog #8 β Optimization! π³πͺ
Chop Chains Β» Devlog
π³ Devlog #8 β Optimization! π³πͺ
Hey everyone! π
This week I focused on optimizing tree generation and physics to make the game run smoother and more efficiently.
β‘ Optimization progress:
-
Improved tree spawning logic
-
Tweaked physics calculations for better performance
That said, Iβve got family at home this week, so updates are a bit light — thanks for your understanding!
π‘ Even small optimizations like these will make a noticeable difference in gameplay performance over time.
Stay tuned for the next devlog — more content and improvements are coming soon! π²
Files
ChopChain0.8.zip Play in browser
57 days ago
Get Chop Chains
Download NowName your own price
Chop Chains
Relaxing incremental game where you chop trees!
| Status | In development |
| Author | Alexis Gelin |
| Genre | Adventure |
| Tags | 2D, axe, Casual, Idle, Incremental, lumber, Pixel Art, skill-tree, Tycoon, Unity |
| Languages | German, English, Spanish; Castilian, French |
| Accessibility | Interactive tutorial, One button |
More posts
- Devlog #40 β Final demo versionπ³πͺ3 days ago
- Devlog #39 β Mini Slime Tree & Steam Playtest! π³πͺ4 days ago
- Devlog #38 β QOL & Mobile fixπ³πͺ8 days ago
- Devlog #37 β Cost formulas rework π³πͺ9 days ago
- Devlog #36 β QOL & December Roadmap π³πͺ11 days ago
- Devlog #35 - Fixes & Stand π³πͺ14 days ago
- Devlog #34 β Fixes and QOL π³πͺ15 days ago
- Devlog #33 β New Void Skill Tree & Price Balancing π³πͺ16 days ago
- Devlog #32 β More languages & Fixes π³πͺ24 days ago
- Devlog #31 β New Skill Tree Layout & Cheatsπ³πͺ25 days ago
Leave a comment
Log in with itch.io to leave a comment.